Welcome to Abyssal Gaming Network

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • entries
    7
  • comment
    1
  • views
    1,705

About this blog

Update history of the Hardcore Server

Entries in this blog

Mickket

Version 1.2.0

Added 3 new mobs.

  • Zombie Spitter - Spits green blobs that poison players near the impact point.
    Drops Slime Balls
  • Frozen Skull - Deals no direct damage. Slows player down when they attack them.
    Drops Ice Blocks and Bones
  • Burning Skull - Deals no direct damage. Ignites players that it hits.
    Drops Bones

Mickket

In the past ghasts have not been exactly all that threatening. Their fireballs are easy to avoid and are generally poorly aimed.

Ghasts have been tuned to be more deadly than a common nuisance. They have far more health and powerful fireballs that you do not want to cross the path of. They will always drop at least 4 ghast tears.

Mickket

Version 1.1.3

  • Increased mob spawn cap.
  • Increased mob spawn rate.
  • Hostile mobs will now be removed near a respawning player to prevent death loops.
  • Players can no longer use beds to set their home if they have recently been in combat.
  • Enderman have a reduced drop rate for enderpearls

Changes have been made to item dropping for Premiums, VIPs, and Moderators

  • Premiums will now drop their "inventory" and "equipment" on death.
  • VIP, VIP+, and Moderators will now drop their "inventory" on death.

Mickket

Version 1.1.2

  • Further reduced the spawn rate of mobs.
  • Significantly reduced the rate of which mobs spawn into the world. An army of zombies, skeletons, creepers, and or spiders will no longer pop into existence.
  • Players must now retain line of sight of another player to see their nameplate.
  • Optimized town checking on new player placements.

Mickket

Version 1.1.1

Version 1.1.1.

  • Halved the spawn rate of animals.
  • Slightly increased the minimum spawn distance of mobs.
  • Slightly lowered the spawn rate of mobs.
  • Bats no longer spawn since they provide no gameplay mechanics.
  • The randomized world spawning for new players will now check for towns and reposition the player if they are spawned in a town.

Tarquin

Welcome to the Hardcore Server!

This server is dedicated to those who seek a harder play experience with a struggle to conquer the difficulty. Any issues or bugs, or if you feel the difficulty is not hard enough, please let us know. We are constantly looking to tweak to get the best experience.

Version 1.1

  • This is a Minor Update to re-balance difficulty.
    Restrictions / General:
  • Decreased the range of which mobs are unable to spawn near a player.
    Was: 6 Blocks | Now: 4 Blocks
  • Increased Light Requirements to prevent hostile mob spawning.
    Was: Light Level 7 | Now: Light Level 3
  • Increased Spawn rate by 300%
    Bug Fixes:
  • Fixed an issue preventing the default home spawnpoint from successfully setting when a user first joins the world.
    Known Bugs:
  • None

Tarquin

Welcome to the Hardcore Server!

This server is dedicated to those who seek a harder play experience with a struggle to conquer the difficulty. Any issues or bugs, or if you feel the difficulty is not hard enough, please let us know. We are constantly looking to tweak to get the best experience.

Version 1.0

  • Towns cost $10,000 to create.
  • Additional Plots cost $10,000 to Purchase (Mayor Only)
  • Outpost Plots cost $12,500 to Purchase.
  • Upkeep is set at $1000 per day per plot.
  • Maximum 4 Plots per Resident within the town.
  • Plot size is 32 x 32 blocks, from top of the world to bottom.
  • Each player will start with $10,000 when they first join.
    Restrictions / General:
  • PvP Will ALWAYS drop items for all players.
  • VIP / Premium players will not drop items from Mob Deaths.
  • /back /sethome /home /tpa /tpahere /t spawn etc are all disabled. *Attempts to circumvent/glitch may result in punishment
  • Death will always send you back to your home
  • Your home is set with a bed
  • Chests cannot be protected other than with towny
  • PvP is permitted everywhere outside of server towns
  • Players are UNABLE to transfer money to each other.
    You may, however, deposit money into a town bank and a Mayor can withdrawl.
    Item Pricing as of January 2nd, 2015:
  • Diamond Sells for $100
  • Iron Ingots sell for $25
  • Gunpowder sells for $20
  • Sea Lanterns sell for $85
  • Prismatic Blocks sell for $45
  • Wither Skulls sell for $150
  • Nether Stars sell for $525
    Established Server Towns:
  • Riverholm
    Island style town near a large ocean and land mass.
    » Fast Travel: Dalhurst
  • Dalhurst
    Desert Town also near a large ocean.
    » Fast Travel: Riverholm & Woodcrest
  • Woodcrest
    Town within a secret Jungle area
    » Fast Travel: Dalhurst & Wolfden
  • Wolfden
    Snowy/Icy Town established in the snow region.
    » Fast Travel: Woodcrest & Treemont
  • Treemont
    Logging camp within a vast forest.
    » Fast Travel: Wolfden
    Known Bugs:
  • None

*Please note that not all towns will offer purchasing for all items. Items may be added or removed from towns as seen fit. These release notes make no mention of any secret vendors that may or may not pay more for specific items.