Bioshock Infinite: first impressions
Now that I've played Bioshock Infinite for a while (that is if 4.5 hours in 3 days counts as a "while"), I thought I would share my first impressions of the game with you.
Gameplay: Gameplay-wise, the game doesn't offer anything ground-breakingly new. You have a gun in your hand and another one in your pocket, you have a shield that regenerates (thank God the actual health doesn't regenerate), and you can use different powerups known as Vigors. The Vigors are a nice addition, though, and in a pinch, you have your faithful companion Elizabeth to help you out by throwing you a med kit or some ammo. Even on Easy difficulty, the combat can get nicely challenging at times, but then again, it might only be because I'm a noob at modern "duck 'n' cover" shooters, as I call them.
Storyline: While the gameplay doesn't feel fully appealing to me, the storyline is what makes Bioshock Infinite as addictive as it is. Without spoiling too much, there are a lot of twists. Keep in mind that I have not finished the game yet when I'm writing this, but so far, the story of the game has gotten me extremely hooked. A prime example of the addictiveness the story of Bioshock Infinite provides is the 2-hour session I played earlier today.
Elizabeth: I just have to give my impression of Elizabeth too. In a nutshell, she is a very interesting personality.
And that concludes my first impressions of Bioshock Infinite. Please bear in mind that these first impressions are based solely on my own opinion of the game.
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