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SpitefulBatman

Community BatManager
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Everything posted by SpitefulBatman

  1. How did dem finals go!?

  2. Version 2.1

    Server has been Updated to 1.6.2
  3. Server Reset: Result

    The Server Reset Vote has been completed. The results are as follows; FROM: www.ldshadowlady.com/ldupdate Vote to Reset: Passed Vote to Tax: Passed All new Services are now online here: http://www.abgn.net/services Any service purchased here will be for the new server. Services/Currency/Items purchased within the past 60 days will be transferred and reawarded to you upon the new server commencing. If you want to purchase a Build Transfer, please ensure that your build meets the space requirements before purchasing. If you intend to purchase, you may keep building and all changes until the last minutes will come across. End of the Server We are hoping to do an apocolyptic ending much like the previous one. A backup of the server will be taken and then the majority of the server will crumble to the horde of zombies and their allies as they take control of the world. If you are transferring a build, this will NOT effect you. ShadowLands will be the final stand to the horde. Current Transfer List: - Capitol Building - Server Maze(s) - Server Race Track - Grand Jail/Prison - Old Spawn Theatre - Arena 1 - Arena 2 - Arena 3 - Arena 4 - 100 Acre Woods - Rogue Town Reset is Expected to be Initiated the weekend of May 25th, 2013.
  4. Version 2.0.1

    Some Minor fixes and adjustments to the server today as well as some tax adjustments. Creating a New Town Was: $20.00 Now: $30.00 Creating an Outpost Was: $15.00 Now: $22.00 Claiming a Town Extension/Plot Was: $10.00 Now: $15.00 Death Price Was: $0.15 Now: $0.50 Tax Rate per Plot per Day Was: $3.00/plot Now: $5.00/plot Since Version 2.0, The map has increased almost double the size with more to come. New Tutorial Section is in the works, so far we have opened up the towny one. Due to some void fog it may be moved, but it is still usable. Those who have been with us for some time will remember the old town of Argenta. It is now being rebuilt and the Red Gods Revenge looks to be travelling there soon! Towny Has been readded to the Dynamic Map (http://www.ldshadowlady.com/map) now that players have established their towns. New Item in Secret Shop!
  5. Version 2.0

    Welcome to Version2.0 of LDShadowLady's Public Server! New World Added Coloured Names to nameplates and online list. (Names over a certain character length cannot be coloured!) Added Custom Items New Improved Shops Backpacks for Premiums ( /backpack ) Backpacks for VIP's ( /backpack ) New shops JUST for VIP & Premium (Coming Soon!) Secret Shop is baaaaack! - Only open at certain times, fully automatic! New Custom Biomes: Deep Ocean Biomes Volcanic Biomes Oasis Biomes Glacier Biomes Sky Island Biomes Tropical Biomes Green Hills Biomes Marsh Biomes Mixed Forrest Biomes Sequoia Grove Biomes Savannah Biomes All of the Default Biomes [*]New Custom items are coming soon (Such As magic wands)
  6. Known Bug: Shops

    Several people have come to be regarding the bug with dropping items near shops. It is a known issue and there is nothing we can do about it right now. Bug Report: If I drop items on the ground near the shops, they disappear. Reason: The shops use item bundles to display the items. Because of this, Minecraft 'stacks' the items onto the display, which eats the item forever. There is no way to get the item back once it has stacked into the display. Workaround: Don't drop items near shops.
  7. Server Reset - Have Your Say!

    NOTE: READ THE ENTIRE POST BEFORE VOTING OR REPLYING! The content here is valid as of 12/05/2013 and may have been changed since! Please visit the topic below for the most up to date information!!! Ok... so people have been messaging me non-stop asking about resetting the server because they are running out of things to do. Is this the case? Do you agree? I am submitting this poll to the general use community of the server to decide and will leave it up for a while to get as much wide spread feedback as possible. I am happy to comply with what you, the members, want to do here. We have built mazes and race tracks etc (Which would be moved over to the new world) The spawn books will make a comeback but the rules will have a 'tutorial version' (Much like the current one) and a 'comprehensive' version that will be a listed set of rules on the server. A command book will be constructed better than last time, hopefully more comprehensive as well, making it again easier on players to have a reference. All players will spawn for the first time with one of each of the aforementioned books. Reasons to Reset: - New Map (New Exploration!! WOooooooOOooo) - Major Griefing rollback (All for now lol) - New Cities (Including Massalia possibly coming across) - More shops from the very start including gems and general materials with better pricing structure. - Starting Money for new players set higher than current. - LDShadowlady Statues will play a better role in the new spawn - We hope to integrate some work from out old public server into this new server if it works out, crossing old with new. Reasons against Reset: - All the work you have done will be gone. - All inventories and money will be reset. - All Towns gone! We are bringing the money down drastically. Players will start with $50.00 and spend accordingly; New (Rough) Pricing Table: Towny - New Town: $20.00 Towny - New Plot: $10.00 Towny - New nation: $80.00 Player Death: $0.20 Teleport to Town Spawn(s): $0.50 Teleport to a Player: $0.00 Purchase Money Online: $4.00 = $1.00USD (4:1) Some Example Blocks in the server stores - These are estimates and are NOT final: Dirt Block = Sell For $0.01 | Buy For $0.05 Cobblestone = Sell For $0.01 | Buy For $0.05 Smooth Stone = Sell For $0.05 | Buy For $0.08 Netherrack = Sell For $0.03 | Buy For $0.07 Diamond = Sell For $2.50 | Buy For $7.50 Emerald = Sell For $2.00 | Buy For $6.20 Some new Services that will be online: Buy Server Currency (Fluctuating rate): $1.00USD per $4.00IGC (In Game Currency) [$20 / $40 / $50 / $100] Buy Build transfer from Current Server to New Server: $5.00 $3.00 (Note that there are limited amounts of transfers available due to labour requirements) For large builds that span over many chunks: $5.00 $3.00 + $1.00/per 128 blocks² (Obviously we will show lenience and not sit there counting, but rather round down.) Unjail: $25.00 (Why? Because if you show your support for the server, you can earn another chance. True griefers will never pledge money to support a server simply to grief it. This does not make you immune from being jailed again!) Unban: $33.00 (Why? Because if you show your support for the server, you can earn another chance. True griefers will never pledge money to support a server simply to grief it. This does not make you immune from being banned again!) * Both Unjail and Unban Services include 1 month of premium starting the day your punishment is removed. This will allow you to experience the server at its best and show you why you shouldn't be causing trouble for other players! Premium & VIP users will receive a 10% Discount on Currency Purchased Premium & VIP users will receive a 20% Discount on Transfer Services Additional Features / Mechanic Change(s): As you can see, Towny is no longer free. This means that you cannot claim and unclaim quickly anymore. As such we will be enabled rollback when a town is erased. What does this mean? If you erase your town, everything you leave behind will be erased from existance. There will be no replacements for anything you forget. This will help keep the land clean as well as regenerate ores from under dead towns. Towns that are not active for around 2 months will likely be removed and therefore rolled back. This includes chests! I cannot say it enough, there will be no reimbursements for accidental removal of towns and therefore of items within the regions including items, blocks or money. New Rule: All griefs are going to be eligable for rollbacks. This means if you break something you aren't allowed to, you risk being rolled back, potentionally weeks. This means you could lose a lot of work including chests. New Rule: All X-Ray users and even griefers, will have their inventories emptied and chests rolled back as per the above statement. It is NOT worthwhile ruining someone elses experience! But Towny was free, why is there a price now? This is because we want to renable rollback on unclaim. This means that ores are restored, but if it is free to start a town, people abuse it to mine ore over and over, which also increased load on the server. To avoid this abuse, we have made towns cost a fair amount, enough that you start with money that will allow you a good amount of land out of the box. Note that we are not charging taxes, although we have been asked to, to make it more interesting (This will be polled closer to reset). In addition it will stop people griefing each other by wastefully claiming areas over others builds, as we will NOT hold back on deleting claims on unowned property. We will also be using a custom world generator to add better biomes and even custom biomes to the new world. we will be putting a lot of work into preparing a new world ready for consumption immediatly. What about the current world? While Massalia falls into ruins due to ongoing attacks, the rest of the world is safe (for now). As the reset nears, we will create a backup before any end of world events occur to ensure that everything you build is safe. The world will be posted on the Museum server for all to visit. Jailed & Banned Users: Users whom are banned will need to appeal to get access to the new server. Users whom are jailed will be released due to some of the new rules in place. However your strikes will NOT be reset, that is if you are already on 2 or 3 strikes, your next offence is a permanant jail sentance. After a permanant jail sentance, you may appeal, however very rarely will someone with 3 strikes simply be given another chance. You CAN however purchase a chance as stipulated above in the new services section. Why do this? Simply because true griefers will NEVER pledge money to a server they simply want to grief. Purchasing a chance is just that, a chance, you will NOT be immune from future punishments or eligable for a refund if you are again jailed or banned. Final Notes: I cannot stress enough, much like the last time, the decision will be made by the member base. We understand the effort that people put into their builds, and don't like forcing people to lose all their work. It is not something that we enjoy doing. Let me stipulate that the reason we have posted this reset poll, is that people are complaining that they have run out of things to do and build. I have received many messages asking to do this for a while, but again I am always hesitant to do this, especially given the server has been reset on average every 3 months since the server begun. I have attempted to extend the life of this one by expanding the region further and further, but there is only so much people can build I guess. We have also added a stipulation that if we reset the server, no less than 6 months may pass before another reset can be voted on. Every 3-4 Months is too often and is frustrating many members. This is not an optional stipulation. Have Your Say: We want you to have your say, so if you have suggestions about any of the following, please tell us in the comments below. Is there a plugin that would suit the server well that you would like to see? (All Suggestions considered! Please provide relevant links) -> Please note we will not consider any plugins that require a client to connect. Would you like to recommend pricing on a specific item (In-Game) either specified above or not? Is there something specific you would like to see built, such as a certain type of mini game or something else? (Please include as much info as you can) Is there a rule you would like to recommend, either a modification or addition to an existing one or a new one we have looked over? Is there a paid service you would like to see added to the website or perhaps a modification to one of the above? (Make it cheaper is not a valid suggestion) This server is for the fans, we want it to be by the fans as much as possible. Please have your say! Please remember flame wars, as usual, wont be tolerated. The content here is valid as of 12/05/2013 and may have been changed since! Please visit the topic below for the most up to date information!!! Respond Here and check for Updated Information: Server Reset - Have Your Say!
  8. Server Update: 1.5.2

    The Server has been Updated to 1.5.2. Updated Mod Tools. Updated DisguiseCraft Updated Security Tools Updated Player Databases.
  9. New Feature: Blogs

    Glad to see a few blogs coming up, they look good! Keep Going!
  10. New Feature: Blogs

    HAI GUISE!!! Uh hum *clears throat* Hey Guys, Today we are proud to announce that we have finally added a blog section to the forums! All members can have at the very least 1 Blog, where you can do whatever you want! (Following the rules of course ). Premiums and VIP's will have the ability to create additional blogs, and as such you can have a different blog for a different topic. Somewhere mixed in there, you can customize the theme and make your blog look as close to being you as possible. I will try to post more information in the form of little walk throughs when time allows, however I recommend to anyone actually interested, just jump right in! - You will also notice that a new button has appeared on posts called 'Blog This' (At this very moment it is duplicated, it will be rectified soon). This button will allow you to blog that post with a reaction or whatever you may want (Note: It will by default embed it as a quote) You are also able to use RSS to import from another Blog, or to export your feed from this site to another. I hope at least some people can enjoy this new feature and look forward to seeing some of the stuff you guys come up with!
  11. Fond Beginning

    I am formally naming the current server and its configuration Version 1.0 of LDShadowLady Server. Why issue it a version? As we make improvement and changes, we will refer to version numbers to help us log and maintain the server state. Where possible, we will keep this up to date as much as possible, this will include Bugs, New Features, New Plugins, Removed Plugins, Events and new cities. We will use it for version control and reference. Known Bugs: Pit of Despair can Kill Players allowing them to go back to spawn. On occasion, items are still dropped by premium (and above) players. This is very intermittent and fairly rare. Shops have been disabled due to a bug causing server instability. Recent Events: Due to major X-Ray issues and Economy flooding, several players have been rolled back over 3 months, therefore restoring a lot of resources back to the community. The economy is currently being looked at for when the shops are back online. Arena 1 has been attacked and now has a quarter of the field missing. It is all that much harder to PVP there now! Upcoming Events: There will be a major server reset Poll coming soon. We strongly advise keeping look out for it, its kind of a big deal! Please also look out for a poll regarding server performance since the major upgrade, we want to hear your feedback! Server Updates: Added Herobrine. If you know of any major bugs that I have not covered, please report them in the bugs section as we will be handling them over the coming weeks.
  12. Version 1.1

    Changelog: Fixed several minor security issues. Fixed bug where players could die in Pit of Despair Shops are open again! Shop pricing is as it was before it had to come offline. Shops may generate errors as the plugin is still in development, please report any major errors. For balance reasons, some shops may unexpectedly close or open at any given time.
  13. From: Dishonored

    Game Title: Dishonored Platform: PC-Steam Launched Game Genre: Action/Stealth/Minor Horror Graphics Rating: 8/10 Audio Rating: 10/10 Storyline Rating: 10/10 Gameplay Rating: 10/10 Ending Rating: 3/10 General Comments: I loved this game! It had everything that a game of its type should, including some unique features and some that have been seen before but never executed this well. What can I say? I am a sucker for anything dark. I saw the trailer (Posted on the forum back at E3) and pre-ordered it. It delivered almost everything I expected (Except for the ending!) Video: Official Debut Trailer Beginning: You start out with the most basic entrance, typical of most video games. Immediately you are given a choice as of what to do. Choices usually only come to play during the main plot, so it was a nice addition. I am not sure how much it would have affected the initial level of the game, but it was nice none-the-less. The game escalates fairly quickly when the person your character is there to protect, is killed. The game dumps you right into the action against the hardest enemy of the game, yes that’s right, the first fight of the game is against the hardest enemy. Gameplay / Storyline Aspects: This isn’t a recap of the game, so I'll try to not ruin too much or go on for too long. As with any good game, the game gives you a good array of weapons, health and mana potions (very easy to find!) and multiple ways of getting through each level. It also gives you the option of killing any targets you may have, or non-lethally removing them from the picture. (This aspect determines the games ending, but more on that later) In addition to all of that, it gives you a nice prison break level to top it all off! Who wants to play a game without one of those? (No really, I don’t want any more games released without one!!!!!) Almost all items sitting around can be interacted with, broken or thrown. Although not perfect (really, is that even possible?) its damn close! The game explains to you everything you need to know, anything more (or optional) can be learned by exploring or reading books and notes. This makes the game great for those who want to rush the story and finish it, those who don’t have to sit through long story segments, and those who want to be deep into the game. Cinematic can be skipped, but not by accidently tapping a button on our mouse or keyboard, but rather holding one down for 4 or so seconds. Brilliant! Audio / Video / Graphics: While the graphics aren't the most crisp HD in the world, they are stunning. They get the point across and they look good doing it. The world is a very steam-punk era design, and it looks amazing. It is very realistic in doing so, none of that flying with paper wings crap I've seen in the past! The cinematics are built using the in-game rendering, which means they don’t stand out from the rest of the game. I know that most games do it this way, but there are some games that use CGI based cinematics instead of in-game rendered, and they may look good, but they stand out too much! The audio is very loud, I definitely recommend turning your volume down, especially if you have a big subwoofer like me. Like the gameplay, the audio really engulfs you into the game. It’s eerie when it needs to be and fast paced when its crucial. The sound effects are accurate (ie glass breaking etc) and make you feel like you are really there. Overall, I am classified as an Audiophile, so my expectations are usually pretty high. The audio in this game was amazing! Additional notes: The weak point of this game was the ending. You save who you need to save, kill (or not kill) who you need to, and you are given a short cinematic. In the cinematic, it is small floating ’islands’ with scenes on them, all of them frozen in a dramatic state. Alongside this you get a voice over explaining what happened after the game ended, and then to credits. There are certain requirements for each ending, giving you a reason to replay the game over again and change your decisions, offering you a new challenge as most people will simply do what comes naturally (Kill or stealth). I personally replayed the game just to further explore, so far I have only replayed 2 levels and have already found SOOO much more. For a game with fairly high standards, I felt the ending was just 'chucked in', much like the Mass effect 3 one. This is of course a personal opinion, many others believe the endings to be 'artsy' and fairly well made. Overall, the game wasn't a very long one per say (So for some it may be worth waiting until the price drops) but it's replay ability is high. If you properly explore the game the first time (meaning no replay ability) then the game is substantially longer. For those who want to watch them, I will leave you with the 2 ending cinematics. They contain spoilers, but will NOT ruin the game for you. Enjoy! http://www.youtube.com/watch?v=jVCrFh7YVtw Thank you for reading! Please Note: The opinions in this article are those of the author and in no way directly reflect or represent the opinions of The Abyssal Gaming Network or any of its affiliates. Click here to view the article Source: Dishonored
  14. From: Halo 4

    Game Title: Halo 4 Platform: Xbox 360 Game Genre: Action/Science Fiction Graphics Rating: 10/10 Audio Rating: 10/10 Storyline Rating: 10/10 Gameplay Rating: 10/10 Ending Rating: 8/10 General Comments: This Game Delivered. I was skeptical... They promised 3, then as per the usual money scrappers in the game development society, attempted to over deliver. I was against another Halo just because it seems that any game that goes over 3 is ruined and becomes over done. On top of that, my beloved Bungie was not a part of the making of this game, which to me felt wrong, it kind of still does... But this game DELIVERED. Video: Official Debut Trailer For those who didn't play or see the ending to Halo 3, this is where this game pretty much takes off; Video: Halo 3 Ending Beginning: You start out exactly where you left off in the Campaign of Halo 3, seemingly stranded in the middle of nowhere. (For those who saw the extra ending, nowhere is right near a planet...) Cortana wakes you, the Master Chief, from stasis after about 4 years. Something is going on and the ship is suddenly at risk. The covenant are back, and they aren't friendly suddenly? I thought we had a truce at the end of 3?! WTF!!! As usual you fight through ANOTHER human ship, different to the rest that we have fought through so far. You find out that the covenant are deploying a full attack on your ship and your defenses are down. Eventually you fight to the surface of the ship and bring the defenses online. Suddenly, as if it were planned, the planet that you have been orbiting for 4 years without any trouble starts to pull everything in towards it. So it begins. Gameplay / Storyline Aspects: The Weapons have changed again! But this time not too much (at least not the human/covenant) The Main rifle is powerful but spends ammo very quickly, I personally much prefer to get in there and Melee the shit out of those grunts, which is fairly effective! While the battle rifle is still extremely powerful in the right hands. The fast paced battle style is quite fun, the AI seems to have been improved from previous games, not simply recycled. The new Weapons and new Race, amazing. Although a little more difficult to face at times, they are fun to kill and watch explode. The fact that the little flying sentinels can 'resurrect' them if not taken care of adds another aspect to each fight. You MUST kill them first! Not only that, but they can protect their enemies with shields and even fire on you directly! Overpowered much? Add to that the waves and waves of dog-like glowy thingy ma bobs, and you got yourself a real fight boys! The direction of the game feels slightly more open, but that is but a feeling. As with all past Halo games, you are clearly and cleverly guided to each new sector of the game, it is very hard to get lost for longer than 10 seconds. The old waypoint system is back to point you in the direction, but this time wont often kick in until reasonable (aka you visually see a target, and it will be marked, otherwise you are going in blind) Extra gameplay elements really improved this game greatly. Halo 3 introduced extra upgrades you could carry one of such a portable shield or the likes. Again Halo 4 has gone a step above and made it even better including highly strategic holograms, temporary shield, jetpack etc etc. They really change the game in a firefight situation and improve on combat. They saved my ass a couple of different times alone. The fact that you can keep using them (with a fairly short cooldown) instead of single uses makes them even better! In the Dishonored review I mentioned that skipping cut scenes wasn't easy, which was good because there is nothing more annoying than accidentally skipping a cut scene. In Halo 4 they have required 2 key presses in a row (A then Y I believe) to initiate a cut scene skip. If you don't hit Y fairly quickly, it will re-hide the option and you will need to press A again. This is great! Thanks 343!!! Audio / Video / Graphics: Halo 4 brings 1080P to a screen near you! The graphics are amazing. The very first cinematic (before you start playing) actually tricked me into thinking that some cinematics were going to be done with real life recordings. I was on TeamSpeak at the time, those witnesses will tell you that it did trick me! Halo has always gone for fairly realistic graphics, but Halo 4 made even the grunts and Elites seem plausible. I was seriously taken back by how the new Covenant entities looked, they look extremely different to any of the other games, but in a good way. If you directly compare them, they are clearly less 'cartoon' and more real than ever before. The terrain looks amazing, both the immediate and the background. Everything is crisp... Lighting, Liquids (Including blood ), particles... everything. Moving through the environment feels like you are there, it is extremely immersive even though you are on a distant planet. It gets the point across extremely well, you never forget that you are on a foreign planet. The cinematic graphics are amazing as well, the facial structures are highly detailed and give you a sense of real emotion, something that Halo hasn't really delivered on in the past. The audio enhancements in this game compared to any before it are amazing. It is much more crisp and fine tuned than ever before. The covenant no longer simply speak random exerts of English but now have their own crude dialect that is sometimes interesting to hear as their bodies hit the floor. The atmospheric noises are great, much like the graphics they make the gameplay more immersive and make you feel like you are there, especially on my 5.1 System. Video: 15 Minutes of Game Play on the level 'Infinity' Additional notes (WARNING: There is a spoiler here, be very careful if you don't want the game ending spoiled!!! - You were warned!): The weak point of this game was the ending. Yes I know I said this about Dishonored but it seems that the creative teams behind todays games just cant get the ending. Admittedly the Halo 4 Ending was fairly good... Just in comparison to the rest of the aspects of this game, it was ... weak. There was no final boss fight that really challenged the player, you simply had to do one of those button press events where it says on screen 'Pull Left Trigger to use sticky grenade' and you beat the game. The cinematic was, as the rest of the game, high quality and nice to watch. It was dramatic and had a big event feel to it like the other games. It felt like it generally ended on the right not (minus the lack of a blockbuster fight). They did 2 things which annoyed me, one of them may be rectified knowing that they expect to make another 2 games (Halo 5 and 6) for the storyline. The first is that they actually 'kill' Cortana.. You heard me... shes gone... Destroyed by a bug that affects AI's after 7 years (This being her 8th year of deployment with the Spartan 117). This is actually a core point of the story that is touched on very frequently throughout the game. Secondly they take his darn helmet off and blacken the screen (After the credits) WHY YOU TEASE US BUNGIE 343!!!! In summary, I am a Halo fan. I was disappointed to hear that the original Trilogy was going to be drawn out for another 3 games. In fact usually I take them home and play on release day, this game took me a week to open because I was reluctant. On top off all that, like I mentioned at the start, the fact that they pulled Bungie from the dev team really upset me. But they pulled it off. If you own an XBox 360 and loved the Halo franchise, hated the Halo franchise or if you never played it, this game IS for you. Its mixture of amazing and breathtaking graphics and audio, interesting and fun game play styles and techniques and all the added aspects that this game introduced to the franchise, really made it a AAAAAAAAAAAAAAAAA title. It is worth whatever price tag your local game store is asking, and we haven't even touched the Multi-Player For those who want to watch it, I will leave you with the legendary ending cinematic. It contains spoilers, but will NOT ruin the game for you. Enjoy! http://www.youtube.com/watch?v=GTkIB2hE_Us Video: Single Player Campaign Cinematic Ending Video: Legendary Single Player Campaign Cinematic Ending (After Credits Roll) Thank you for reading! Please Note: The opinions in this article are those of the author and in no way directly reflect or represent the opinions of The Abyssal Gaming Network or any of its affiliates. Click here to view the article
  15. 10 Years Goin Strong

    Patience will reward us!
  16. Regarding Spawners.

    Uh... Not sure where you saw that but we have no intention on supplying such a feature.
  17. *Harass harass harass*

  18. Regarding Spawners.

    What?
  19. Damn

  20. Damn

    Damn!
  21. HAPPY BIRTHDAY

    1. L1ZZ13

      L1ZZ13

      OMG THANKZ

  22. The Long Silence

    FINALLY THE SCURV HAS COME BACK TO WW... wait.. ABYSSAL GAMING
  23. 5000+ Subscribers! (Suggest ideas for something special?)

    I quite like the Ultimate Minecrafter, perhaps something with that?
  24. Hey guys!

    What?!