Welcome to Abyssal Gaming Network

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

[[Template core/front/global/updateWarning is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

Mickket

Overseer
  • Content count

    235
  • Joined

  • Last visited

Everything posted by Mickket

  1. Version 1.1.2

    Further reduced the spawn rate of mobs. Significantly reduced the rate of which mobs spawn into the world. An army of zombies, skeletons, creepers, and or spiders will no longer pop into existence. Players must now retain line of sight of another player to see their nameplate. Optimized town checking on new player placements.
  2. Version 1.1.1

    Version 1.1.1. Halved the spawn rate of animals. Slightly increased the minimum spawn distance of mobs. Slightly lowered the spawn rate of mobs. Bats no longer spawn since they provide no gameplay mechanics. The randomized world spawning for new players will now check for towns and reposition the player if they are spawned in a town.