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Mickket

Overseer
  • Content count

    235
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Blog Entries posted by Mickket

  1. Mickket
    - Adventurers an now perform power leaps by sneaking and jumping. (10 second cooldown)
    - Players can now link items in their hand into chat by using the command /link.
    - The random placement portal will no longer lag the server to death.
    - Excavators can now place blocks up to 15 blocks away from themselves by sneak right clicking.
  2. Mickket
    - Adjusted spawn and consolidated portals to their own chamber.
    - Continued effort to reduce server lag.
    - Reset the nether and created a new one using custom generator.
    - Added Autosort back on to the server
    - Wild Wolves (Wolf variant that spawns in any biome) can now be tamed. Rabid Wolves remain untamable.
    - Players should no longer lose access to their town or ownership of their town when changing their name.
    - The server will restart every 4 hours instead of 2 hours now.
    Premium and VIP additions:
    - Premium accounts can now use nicknames using /nick <name>
    - Premiums can use color codes within their nickname http://ess.khhq.net/mc/
    - VIP and VIP+ can now use nicknames using /nick <name>
    -VIP and VIP+ can use both format codes and color codes within their nickname http://ess.khhq.net/mc/
  3. Mickket
    - Spawn has been adjusted to be simpler and more organized
    - Players can no longer exchange ingots and diamonds on the fly and now must use the traders at spawn, in addition to using the traders players have a larger range of items to sell now.
    - Added a random world location portal to spawn
  4. Mickket
    -Thrown Spelunker torches will no longer become stuck floating.
    - Spelunkers will no longer sometimes receive batch of gold coins when killing a monster. Instead they will get a small sack of gold or a large sack of gold. This is to reduce the amount of spam they receive in their chatbox.
    - Sacks of gold cannot be put inside containers nor can they be picked up by hoppers as they are specifically for Spelunkers.
    - Added Bread spell to magicians.
    - Magicians spell gui is much more responsive now.
  5. Mickket
    - Spelunker chest entities have been replaced by physical items. These items can be picked up and put inside inventories. They will not stack. Spelunkers can right click with the chest to unlock them. Unlocked chests can be opened by any class. Experience chests no longer drop bottles of enchanting because the chest itself functions as a container for the experience.
  6. Mickket
    - The magicians spell selection and interaction have been redone to be a less of a hassle to use. Magicians can select and cast spells simply by using a stick. Right click to bring up spell selection. Left click to use selected spell.
    - Slimefun fruits and vegetables will now drop when leaves near them decay
  7. Mickket
    The lovely devs behind the pet plugin have updated it to work with 1.8.3.
    Monsters can see through disguises now.
    Fixed an issue where players could not teleport to disguised players.
    Added not-so-friendly undead and skeletal horses.
  8. Mickket
    Pets and Disguises have proven to be decently stable now since the update and have been added back on to the server.
    Custom Items will be coming back soon once I test them some more. There was a serious duplication bug with their recipes when the server updated to 1.8 and were disabled until the plugin in which I use to make these items and their functionality was updated to fix those bugs.
    Stats that were recently added to items are in limbo at the moment. The plugin which I use to write scripts with for items has changed how it handles some of its syntax when dealing with item lists, thus, causing me to have to rewrite most of the script for stats.
    However, I won't be working on said script until another plugin I use that adds text, lore, colors, etc-etc, to items and to mobs has an official 1.8.0 release. The plugin itself may or may not be updated at all and I do not want to put a lot of work into rewriting a script when the plugin in which it depends on stops being developed. If it turns out that the developers abandon the plugin I will most likely write my own script that generates items on the fly and then work on from there.
  9. Mickket
    - Adventurers Glider and Grapple will now get along with our anti-cheat plugin.
    - Adventurers should no longer take massive amounts of fall damage after gliding for extended periods of time.
    - The fishing hook on the grapple gun will now be shot much much further.
  10. Mickket
    Added several hundred new items that can be discovered and crafted using special blocks and recipes.
    Added several different types of wild fruit and vegetables.
    Spelunker chests have a chance to drop the materials needed to craft the custom item guide.
  11. Mickket
    Made various cursor aimed class abilities more precise.
    Soldiers can now cleave monsters in front of them when using swords or axes. Cleaved monsters receive 25% of the highest damage dealt.
    Excavators can now cut down entire trees by removing the bottom-most block of the tree.
    Item frames can now be crafted and dropped.
  12. Mickket
    Infernal Mobs have been disabled to diagnose server performance issues.
    Excavator tree cutting has been disabled to diagnose server performance issues.
    DynMap has been added to the server, The map can be found at http://mc.ldshadowlady.net:8123/
    Added 3 new mobs (Burning Skull, Frigid Skull, and Zombie Spitter)
  13. Mickket
    Magicians now have 600% experience gains.
    Magicians have a 50% cost reduction on enchanting.
    Excavators no longer change their mining modes by sneaking. Instead they must right click with a pickaxe to change their mining mode.
  14. Mickket
    Players can now access the lush dimension by using the portal at spawn. (Expect server lag when exploring this world. It is rather complex and requires a lot of resources to generate new chunks)
  15. Mickket
    Last night I setup a new dimension that contained cities to give players yet more variety of worlds. However, it was too easy for players to run around collecting resources from the various structures on the world. My attempts at increasing the spawn rate of zombies was thwarted by the slabbed pavement that made of the majority of the cities streets. Monsters and animals don't spawn on slabs.
    The city world has been re-adjusted to make traversing the world and collecting resources a bit harder. It is always night and never stops snowing. It uses a similar temperature system as the ice dimension but has a slight change. Being inside some sort of shelter will halt your temperate bar, allowing you to set up a heat source and or claim a structure as a means of recovering from the harsh cold. The cities themselves are still there, just buried under snow. Lots of snow.