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Everything posted by Mickket
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- Swapped the right and left click of magicians sticks to add better support for right-click-hold spells. - Added Gather spell to magicians. - Added Ignite spell to magicians
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- The magicians spell selection and interaction have been redone to be a less of a hassle to use. Magicians can select and cast spells simply by using a stick. Right click to bring up spell selection. Left click to use selected spell. - Slimefun fruits and vegetables will now drop when leaves near them decay
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- Spelunker chest entities have been replaced by physical items. These items can be picked up and put inside inventories. They will not stack. Spelunkers can right click with the chest to unlock them. Unlocked chests can be opened by any class. Experience chests no longer drop bottles of enchanting because the chest itself functions as a container for the experience.
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- Spawn has been adjusted to be simpler and more organized - Players can no longer exchange ingots and diamonds on the fly and now must use the traders at spawn, in addition to using the traders players have a larger range of items to sell now. - Added a random world location portal to spawn
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- Adventurers Glider and Grapple will now get along with our anti-cheat plugin. - Adventurers should no longer take massive amounts of fall damage after gliding for extended periods of time. - The fishing hook on the grapple gun will now be shot much much further.
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Added several hundred new items that can be discovered and crafted using special blocks and recipes. Added several different types of wild fruit and vegetables. Spelunker chests have a chance to drop the materials needed to craft the custom item guide.
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Excavators precision mining mode now works on snow when using a shovel.
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Last night I setup a new dimension that contained cities to give players yet more variety of worlds. However, it was too easy for players to run around collecting resources from the various structures on the world. My attempts at increasing the spawn rate of zombies was thwarted by the slabbed pavement that made of the majority of the cities streets. Monsters and animals don't spawn on slabs. The city world has been re-adjusted to make traversing the world and collecting resources a bit harder. It is always night and never stops snowing. It uses a similar temperature system as the ice dimension but has a slight change. Being inside some sort of shelter will halt your temperate bar, allowing you to set up a heat source and or claim a structure as a means of recovering from the harsh cold. The cities themselves are still there, just buried under snow. Lots of snow.
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Players will now need to keep track of their temperature while adventuring in the ice dimension. Being near lit furnaces, glowstone, and lava will increase warmth.
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Players can now access the lush dimension by using the portal at spawn. (Expect server lag when exploring this world. It is rather complex and requires a lot of resources to generate new chunks)
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The lovely devs behind the pet plugin have updated it to work with 1.8.3. Monsters can see through disguises now. Fixed an issue where players could not teleport to disguised players. Added not-so-friendly undead and skeletal horses.
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Snow Wisps have had their attack range reduced to 7 blocks, are much easier to hit, and move around slower now.
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The ice dimension is at the point where it can now be traversed by players. The portal to this dimension can be found at spawn.
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Infernal Mobs have been disabled to diagnose server performance issues. Excavator tree cutting has been disabled to diagnose server performance issues. DynMap has been added to the server, The map can be found at http://mc.ldshadowlady.net:8123/ Added 3 new mobs (Burning Skull, Frigid Skull, and Zombie Spitter)
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Added a new premium class. Magi Archer: The Magi Archer imbue their arrows with magical properties to devastate their foes. Their primary weapon is the bow.
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Magicians now have 600% experience gains. Magicians have a 50% cost reduction on enchanting. Excavators no longer change their mining modes by sneaking. Instead they must right click with a pickaxe to change their mining mode.
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Animals tamed by spelunkers will now be immune to drowning and fire/lava damage.
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Ender Magi can now transmute prismarine blocks and sea lanterns.
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Made various cursor aimed class abilities more precise. Soldiers can now cleave monsters in front of them when using swords or axes. Cleaved monsters receive 25% of the highest damage dealt. Excavators can now cut down entire trees by removing the bottom-most block of the tree. Item frames can now be crafted and dropped.
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The soldier class no longer has a run speed reduction. Blazes which are spawned from monster spawners will now drop blaze rods. They will not drop experience.
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Ender Magi now has an Ender Crafting Frame which allows them to craft anywhere. Re-added infernal monsters.
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Added 3 new mobs. Zombie Spitter - Spits green blobs that poison players near the impact point. Drops Slime Balls Frozen Skull - Deals no direct damage. Slows player down when they attack them. Drops Ice Blocks and Bones Burning Skull - Deals no direct damage. Ignites players that it hits. Drops Bones
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Pets, Disguises, Custom Items, and Stats in Limbo
Mickket posted a blog entry in LDShadowLady Server Updates
Pets and Disguises have proven to be decently stable now since the update and have been added back on to the server. Custom Items will be coming back soon once I test them some more. There was a serious duplication bug with their recipes when the server updated to 1.8 and were disabled until the plugin in which I use to make these items and their functionality was updated to fix those bugs. Stats that were recently added to items are in limbo at the moment. The plugin which I use to write scripts with for items has changed how it handles some of its syntax when dealing with item lists, thus, causing me to have to rewrite most of the script for stats. However, I won't be working on said script until another plugin I use that adds text, lore, colors, etc-etc, to items and to mobs has an official 1.8.0 release. The plugin itself may or may not be updated at all and I do not want to put a lot of work into rewriting a script when the plugin in which it depends on stops being developed. If it turns out that the developers abandon the plugin I will most likely write my own script that generates items on the fly and then work on from there. -
In the past ghasts have not been exactly all that threatening. Their fireballs are easy to avoid and are generally poorly aimed. Ghasts have been tuned to be more deadly than a common nuisance. They have far more health and powerful fireballs that you do not want to cross the path of. They will always drop at least 4 ghast tears.
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Increased mob spawn cap. Increased mob spawn rate. Hostile mobs will now be removed near a respawning player to prevent death loops. Players can no longer use beds to set their home if they have recently been in combat. Enderman have a reduced drop rate for enderpearls Changes have been made to item dropping for Premiums, VIPs, and Moderators Premiums will now drop their "inventory" and "equipment" on death. VIP, VIP+, and Moderators will now drop their "inventory" on death.