Ice Dimension
By Mickket,
The ice dimension is at the point where it can now be traversed by players. The portal to this dimension can be found at spawn.
- Read more...
-
- 0 comments
- 539 views
Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
A blog by Mickket
Server updates posted here!
By Mickket,
The ice dimension is at the point where it can now be traversed by players. The portal to this dimension can be found at spawn.
Snow Wisps have had their attack range reduced to 7 blocks, are much easier to hit, and move around slower now.
Players can now access the lush dimension by using the portal at spawn. (Expect server lag when exploring this world. It is rather complex and requires a lot of resources to generate new chunks)
Players will now need to keep track of their temperature while adventuring in the ice dimension. Being near lit furnaces, glowstone, and lava will increase warmth.
Last night I setup a new dimension that contained cities to give players yet more variety of worlds. However, it was too easy for players to run around collecting resources from the various structures on the world. My attempts at increasing the spawn rate of zombies was thwarted by the slabbed pavement that made of the majority of the cities streets. Monsters and animals don't spawn on slabs.
The city world has been re-adjusted to make traversing the world and collecting resources a bit harder. It is always night and never stops snowing. It uses a similar temperature system as the ice dimension but has a slight change. Being inside some sort of shelter will halt your temperate bar, allowing you to set up a heat source and or claim a structure as a means of recovering from the harsh cold. The cities themselves are still there, just buried under snow. Lots of snow.
Infernal Mobs have been disabled to diagnose server performance issues.
Excavator tree cutting has been disabled to diagnose server performance issues.
DynMap has been added to the server, The map can be found at http://mc.ldshadowlady.net:8123/
Added 3 new mobs (Burning Skull, Frigid Skull, and Zombie Spitter)
- Spawn has been adjusted to be simpler and more organized
- Players can no longer exchange ingots and diamonds on the fly and now must use the traders at spawn, in addition to using the traders players have a larger range of items to sell now.
- Added a random world location portal to spawn
- Spelunker chest entities have been replaced by physical items. These items can be picked up and put inside inventories. They will not stack. Spelunkers can right click with the chest to unlock them. Unlocked chests can be opened by any class. Experience chests no longer drop bottles of enchanting because the chest itself functions as a container for the experience.
- The magicians spell selection and interaction have been redone to be a less of a hassle to use. Magicians can select and cast spells simply by using a stick. Right click to bring up spell selection. Left click to use selected spell.
- Slimefun fruits and vegetables will now drop when leaves near them decay
- Swapped the right and left click of magicians sticks to add better support for right-click-hold spells.
- Added Gather spell to magicians.
- Added Ignite spell to magicians
-Thrown Spelunker torches will no longer become stuck floating.
- Spelunkers will no longer sometimes receive batch of gold coins when killing a monster. Instead they will get a small sack of gold or a large sack of gold. This is to reduce the amount of spam they receive in their chatbox.
- Sacks of gold cannot be put inside containers nor can they be picked up by hoppers as they are specifically for Spelunkers.
- Added Bread spell to magicians.
- Magicians spell gui is much more responsive now.
- Adventurers an now perform power leaps by sneaking and jumping. (10 second cooldown)
- Players can now link items in their hand into chat by using the command /link.
- The random placement portal will no longer lag the server to death.
- Excavators can now place blocks up to 15 blocks away from themselves by sneak right clicking.
- Adjusted spawn and consolidated portals to their own chamber.
- Continued effort to reduce server lag.
- Reset the nether and created a new one using custom generator.
- Added Autosort back on to the server
- Wild Wolves (Wolf variant that spawns in any biome) can now be tamed. Rabid Wolves remain untamable.
- Players should no longer lose access to their town or ownership of their town when changing their name.
- The server will restart every 4 hours instead of 2 hours now.
Premium and VIP additions:
- Premium accounts can now use nicknames using /nick <name>
- Premiums can use color codes within their nickname http://ess.khhq.net/mc/
- VIP and VIP+ can now use nicknames using /nick <name>
-VIP and VIP+ can use both format codes and color codes within their nickname http://ess.khhq.net/mc/
The server now supports clients starting at version 1.5.2.
- Added a new dimension called the Grand Frontier. This world features 40 custom biomes.
- Large trees in Lush Aged Forests no longer decay.
- Adjusted ore spawn rates and spawn depths in several biomes.
- Floating islands should spawn more frequently.
By Mickket,
PvP tagged players should once again be able to hurt each other.
The adventurers glider should once again allow players to glide through the air.
Players should no longer drop their inventory when killed by another player (experimental) (Bug: Premium players will appear to have an empty inventory when they respawn from pvp death. This is not the case)
Class specific items are no longer slot locked and may be moved around in the players inventory. They cannot be placed inside containers.
Players that change their names through Mojangs website should no longer lose ownership/residency of their town/nation.
Magic armor crafting
Players can check their accumulation of stats from items by using /stats or /stats toggle
Players can now lock certain entities.
Seasonal and Holiday Events:
To see and or activate your cosmetics use the following command: /cosmetic
The current seasonal event this month is Wintermas. Monsters, er-- Herogrinechs henchmen have been stealing presents from everyone! They have a chance to drop presents that can be opened. They may contain cosmetic unlocks which match the theme of Wintermas.
Event
World Portals
Worlds
Classes