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  1. Now then, here's another first impression/review/blog thingamabob. Today I will give you my first impressions on Dead Space 3, having played it for a couple of hours. Gameplay: Dead Space 3 uses the same gameplay formula as the previous two games. You shoot away at things from a third person perspective. Again, Isaac Clarke is dismembering necromorphs. Dismembering enemies is an efficient, foolproof tactic to neutralize the threat (at least a little, if not completely) and deal extra damage to the poor bastards. And I absolutely love it. Somehow I found myself strongly disliking the few firefights with human enemies so far, though. And the checkpoint save system. Storyline: Story-wise, Dead Space 3 continues where the previous game left off. Isaac has succesfully stopped two necromorph invasions, but now a third one has struck. And so Isaac grabs the trusty plasma cutter once more, but it does take a little convincing from the military. Isaac even has somewhat of a nemesis this time: Jacob Danik. Somehow the story doesn't seem as appealing to me in Dead Space 3 as in the previous two games.
  2. Now that I've played Bioshock Infinite for a while (that is if 4.5 hours in 3 days counts as a "while"), I thought I would share my first impressions of the game with you. Gameplay: Gameplay-wise, the game doesn't offer anything ground-breakingly new. You have a gun in your hand and another one in your pocket, you have a shield that regenerates (thank God the actual health doesn't regenerate), and you can use different powerups known as Vigors. The Vigors are a nice addition, though, and in a pinch, you have your faithful companion Elizabeth to help you out by throwing you a med kit or some ammo. Even on Easy difficulty, the combat can get nicely challenging at times, but then again, it might only be because I'm a noob at modern "duck 'n' cover" shooters, as I call them. Storyline: While the gameplay doesn't feel fully appealing to me, the storyline is what makes Bioshock Infinite as addictive as it is. Without spoiling too much, there are a lot of twists. Keep in mind that I have not finished the game yet when I'm writing this, but so far, the story of the game has gotten me extremely hooked. A prime example of the addictiveness the story of Bioshock Infinite provides is the 2-hour session I played earlier today. Elizabeth: I just have to give my impression of Elizabeth too. In a nutshell, she is a very interesting personality. And that concludes my first impressions of Bioshock Infinite. Please bear in mind that these first impressions are based solely on my own opinion of the game.
  3. Hey Everyone! This coming fortnight we are running a daily competition. Each day from Wednesday 14th November to Tuesday 27th November, the game 'DIRT: Showdown' is being given away to 1 person, that is the top poster for the day. The rules are as follows; Spam is NOT considered a post. If thats what you do, you will lost the opportunity. All games are delivered as steam codes, these ARE transferrable and you may win multiple (A maximum of 3 over the 2 weeks, no more than 1 in a row) Minimum posts to be eligable for the competition is 5 on each given day. Staff reports are excluded from the count, therefore staff cannot win (Makes it easier for members to ) Attempts at generating quality content to win the competition may result in additional prizes Quality Reviews of movies and/or games may be counted as 2 posts and increase your odds of winning! This is a blatant attempt at increasing the forums traffic, as such activity in ANY section is counted. If you are a fan of LDShadowlady or 40PF or SolidSnake, then you are most welcome to post in their sections, we will ensure that it counts and you have equal opportunity. This article will be updated if the steam codes run out prior to the competitions end. Click here to view the article and Post Comments
  4. Notch Reveals New Space Game

    Minecraft creator Markus 'Notch' Persson has revealed his new game. Called 0x10c, the space title is still early in the development process, but includes an intriguing set of features. Here's how the game is explained on the official site: "Each ship has a generator capable of producing a fixed wattage, and everything you connect to it drains wattage. A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfully cloak." Other features include 'lots of engineering,' a 'fully working computer system,' space combat between computer-controlled and human opponents, lots of looting, mining and trading and connected single-player and multiplayer experiences. It will also apparently feature duct tape, so there's that. Expect more soon, and in the meantime you can try to find a catchy way to pronounce the title. Source: http://au.pc.ign.com/articles/122/1222247p1.html
  5. TF2 Competition

    Hey Everyone! We're having another competition and everyone is welcome to take part, all you need is an account on the forum that meets one of the following requirements: Premium Membership VIP Membership Affiliation Membership Staff Member (Artists etc) or 10 Posts Minimum for standard members. When? The easiest way is to give you this, it will allow you to calculate roughly when it is; http://www.timeanddate.com/worldclock/fixedtime.html?msg=Abyssal+Gaming+Network+TF2+Competition&iso=20120325T10&p1=152 Be on team speak (Even if you can't/don't talk) on or before the above time. Scoring: Screenshots will be taken at the end of each game with the scoreboard, this means that if you leave the game you lose the score for that map. If you miss a map, that's too bad. The longer you stay, the better chance you get. We hope to play for as long as possible just like last time. Prizes: The winner gets to choose either Dead Island or Borderlands as a steam game reward! You will have a week to choose. You may also donate your reward to another player if you choose to. Hope to see you there, any questions or comments, just leave a message below!